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World Settings

123 settings in 13 categories. Choose a preset or adjust everything individually when creating a world.

Presets

  • Relaxed

    Fewer machines, more loot, slower hunger, mild diseases, long grace period.

    Changes compared to Standard (17)
    • Density 0.5×
    • Aggression (sight, pursuit) 0.7×
    • Grace period after start 600 s
    • Signal Heat strength 0.6×
    • Amount 1.8×
    • Loot respawns on
    • by game days 5 Tage
    • Spoil rate 0.5×
    • Hunger rate 0.6×
    • Thirst rate 0.6×
    • Contagion Mild
    • Injury severity Mild
    • Fall damage 0.5×
    • Growth time 0.6×
    • Weather frequency 0.7×
    • Day length (real minutes) 45 min
    • On death Keep everything
  • Default

    This is how OFFLINE is meant to be played.

  • Hard

    More and more alert machines, scarce loot, faster hunger, harsh diseases.

    Changes compared to Standard (12)
    • Density 1.6×
    • Aggression (sight, pursuit) 1.3×
    • Grace period after start 60 s
    • Signal Heat strength 1.4×
    • Amount 0.6×
    • Spoil rate 1.5×
    • Hunger rate 1.3×
    • Thirst rate 1.3×
    • Contagion Hard
    • Injury severity Hard
    • Fall damage 1.3×
    • Growth time 1.4×
  • Hardcore

    Permadeath, no tutorial, everything lost on death. For experienced players only.

    Changes compared to Standard (15)
    • Density 2.2×
    • Aggression (sight, pursuit) 1.6×
    • Grace period after start 0 s
    • Signal Heat strength 2×
    • Amount 0.4×
    • Spoil rate 2×
    • Hunger rate 1.6×
    • Thirst rate 1.6×
    • Contagion Hard
    • Injury severity Hard
    • Fall damage 1.5×
    • Growth time 1.8×
    • Permadeath on
    • Tutorial (end anytime with F2) off
    • On death Lose everything
  • Peaceful building

    No machines, peaceful animals, lots of loot: build, garden, explore.

    Changes compared to Standard (16)
    • Behavior Peaceful (no machines)
    • Wild animals attack off
    • Amount 2×
    • Loot respawns on
    • by game days 3 Tage
    • Spoil rate 0.5×
    • Hunger rate 0.5×
    • Thirst rate 0.5×
    • Diseases off
    • Injury severity Mild
    • Growth time 0.5×
    • Pests (beds and supplies) off
    • Building damage from machines 0×
    • Weather frequency 0.6×
    • Blizzard off
    • Game type Free Survival

Generate world

World SettingsDefaultRange
Size and edge
World size
Limited worlds have an edge around the starting point.
Endless Endless2 km4 km8 km16 km
World edge
The world is impassable at the edge.
Fog bank Fog bankSeaMountains
Starting location Hut by the lake Hut by the lakeHut in the forestRandomNear a settlement
Biomes
Forest
Relative weight, 0 = biome off. Right: estimated share.
1× 0× – 3×
Steppe 1× 0× – 3×
Desert 1× 0× – 3×
Mountains 1× 0× – 3×
Jungle 1× 0× – 3×
Farmland 1× 0× – 3×
Taiga 1× 0× – 3×
Settlements
Settlement density
0 = no settlements (except the starting village).
1× 0× – 2.5×
Share of cities 1× 0× – 3×
Future cities (share of cities) 0.4 0 – 1
Military site on on / off
Industrial zones on on / off
Roads between settlements Normal NoneFewNormalMany
Water
Rivers
0 = off
1× 0× – 2.5×
Lakes
0 = off
1× 0× – 2.5×
Seas
0 = off
1× 0× – 2.5×

Game mode and death

World SettingsDefaultRange
Game type Story StoryFree Survival
Tutorial (end anytime with F2) on on / off
Permadeath
On death, this character's saves are deleted.
off on / off
On death Equipment stays behind Keep everythingEquipment stays behindLose everything

Time

World SettingsDefaultRange
Day/night cycle
Off: the clock stays at the starting time.
on on / off
Day length (real minutes)
requires: Day/night cycle
30 min 10 min – 120 min
Night share
0.5 = natural. Lower = shorter nights.
requires: Day/night cycle
0.5 0.1 – 0.8
Start time (hour) 8 Uhr 0 Uhr – 23 Uhr

Seasons

World SettingsDefaultRange
Seasons
Off: always summer.
on on / off
Days per season
requires: Seasons
7 1 – 30
Start
requires: Seasons
Spring SpringSummerAutumnWinter

Weather

World SettingsDefaultRange
Weather frequency
0 = always clear.
1× 0× – 2.5×
Weather types
Rain on on / off
Thunderstorm on on / off
Fog on on / off
Snow on on / off
Blizzard on on / off

Machines

World SettingsDefaultRange
Behavior Normal (hunting) Normal (hunting)PassivePeaceful (no machines)
Density 1× 0.1× – 3×
Aggression (sight, pursuit) 1× 0.3× – 2×
Grace period after start 150 s 0 s – 1,200 s
Signal Heat strength
How strongly networked activity attracts machines.
1× 0× – 3×
Learning AI
Machines adapt to your tactics.
on on / off
Drones on on / off
Mechs on on / off
Rain: machines seek shelter
Machines that aren't rainproof flee under roofs during rain, thunderstorms and blizzards and won't follow you outside. Rainproof: security, combat, tanks, mechs.
on on / off
Daredevils in the rain (share)
Share of machines that keep hunting despite the rain.
0.12 0 – 1
Special types (tracker, crawler, stalker ...)
0 = no special types.
1× 0× – 3×
Base attacks
Planned attacks on bases
Conspicuous bases get scouted and attacked.
on on / off
Frequency
requires: Planned attacks on bases
1× 0.2× – 3×
Squad strength
requires: Planned attacks on bases
1× 0.3× – 3×
From day at the earliest
requires: Planned attacks on bases
2 1 – 20
Robot types
HELIX Helper on on / off
Guard Dog on on / off
Care Robot on on / off
Garden Robot on on / off
Delivery Robot on on / off
Security Robot on on / off
Combat Android on on / off
Maintenance Spider on on / off
Mower Robot on on / off
Guardian Mech on on / off
Titan on on / off
Crawler on on / off
Tracker on on / off
Crawler on on / off
Stalker on on / off
Radio relay unit on on / off
Armored unit on on / off
Demolition robot on on / off

Animals

World SettingsDefaultRange
Density
0 = no wild animals.
1× 0× – 3×
Wild animals attack on on / off
Overhunting (hunted-out areas) on on / off
Species
Roe deer on on / off
Hare on on / off
Wolf on on / off
Wild boar on on / off
Fox on on / off
Bear on on / off
Red deer on on / off
Moose on on / off
Lynx on on / off
Ibex on on / off
Bison on on / off
Antelope on on / off
Coyote on on / off
Camel on on / off
Jaguar on on / off
Tapir on on / off
Cow on on / off
Sheep on on / off
Goat on on / off
Chicken on on / off
Horse on on / off
Pig on on / off

Loot

World SettingsDefaultRange
Amount 1× 0.25× – 3×
Loot respawns off on / off
by game days
requires: Loot respawns
7 Tage 1 Tage – 60 Tage
Spoil rate
0 = nothing spoils.
1× 0× – 3×

Survival

World SettingsDefaultRange
Hunger rate 1× 0.2× – 3×
Thirst rate 1× 0.2× – 3×
Injury severity Normal MildNormalHard
Fall damage
0 = off
1× 0× – 2.5×
Diseases on on / off
Contagion
requires: Diseases
Normal MildNormalHard
Diseases
Flu
requires: Diseases
on on / off
Cholera
requires: Diseases
on on / off
Food poisoning
requires: Diseases
on on / off
Fever
requires: Diseases
on on / off
Lyme disease
requires: Diseases
on on / off

Garden

World SettingsDefaultRange
Growth time
2 = twice as long.
1× 0.25× – 4×
Pests (beds and supplies) on on / off

Hacking

World SettingsDefaultRange
Hacking on on / off
Allowed levels
Level TEXT (terminal)
requires: Hacking
on on / off
Level HOLO (hologram)
requires: Hacking
on on / off
Level DIVE (cyberspace)
requires: Hacking
on on / off
Heat factor when hacking
requires: Hacking
1× 0× – 3×

Base building

World SettingsDefaultRange
Base building allowed on on / off
Statics (collapse)
requires: Base building allowed
on on / off
Building damage from machines
0 = machines don't damage building parts.
requires: Base building allowed
1× 0× – 2.5×
Base protection against other players
requires: Base building allowed
Only when offline OffOnly when offlineAlways
Players can destroy others' buildings
Only effective with PvP.
requires: Base building allowed
on on / off

Co-op and PvP

World SettingsDefaultRange
PvP
Players can fully hurt each other.
off on / off
Friendly fire (half damage) off on / off

Data from build 1.0 · 2026-09-28