World Settings
123 settings in 13 categories. Choose a preset or adjust everything individually when creating a world.
Presets
- Relaxed
Fewer machines, more loot, slower hunger, mild diseases, long grace period.
Changes compared to Standard (17)
- Density 0.5×
- Aggression (sight, pursuit) 0.7×
- Grace period after start 600 s
- Signal Heat strength 0.6×
- Amount 1.8×
- Loot respawns on
- by game days 5 Tage
- Spoil rate 0.5×
- Hunger rate 0.6×
- Thirst rate 0.6×
- Contagion Mild
- Injury severity Mild
- Fall damage 0.5×
- Growth time 0.6×
- Weather frequency 0.7×
- Day length (real minutes) 45 min
- On death Keep everything
- Default
This is how OFFLINE is meant to be played.
- Hard
More and more alert machines, scarce loot, faster hunger, harsh diseases.
Changes compared to Standard (12)
- Density 1.6×
- Aggression (sight, pursuit) 1.3×
- Grace period after start 60 s
- Signal Heat strength 1.4×
- Amount 0.6×
- Spoil rate 1.5×
- Hunger rate 1.3×
- Thirst rate 1.3×
- Contagion Hard
- Injury severity Hard
- Fall damage 1.3×
- Growth time 1.4×
- Hardcore
Permadeath, no tutorial, everything lost on death. For experienced players only.
Changes compared to Standard (15)
- Density 2.2×
- Aggression (sight, pursuit) 1.6×
- Grace period after start 0 s
- Signal Heat strength 2×
- Amount 0.4×
- Spoil rate 2×
- Hunger rate 1.6×
- Thirst rate 1.6×
- Contagion Hard
- Injury severity Hard
- Fall damage 1.5×
- Growth time 1.8×
- Permadeath on
- Tutorial (end anytime with F2) off
- On death Lose everything
- Peaceful building
No machines, peaceful animals, lots of loot: build, garden, explore.
Changes compared to Standard (16)
- Behavior Peaceful (no machines)
- Wild animals attack off
- Amount 2×
- Loot respawns on
- by game days 3 Tage
- Spoil rate 0.5×
- Hunger rate 0.5×
- Thirst rate 0.5×
- Diseases off
- Injury severity Mild
- Growth time 0.5×
- Pests (beds and supplies) off
- Building damage from machines 0×
- Weather frequency 0.6×
- Blizzard off
- Game type Free Survival
Generate world
| World Settings | Default | Range |
|---|---|---|
| Size and edge | ||
| World size Limited worlds have an edge around the starting point. |
Endless | Endless2 km4 km8 km16 km |
| World edge The world is impassable at the edge. |
Fog bank | Fog bankSeaMountains |
| Starting location | Hut by the lake | Hut by the lakeHut in the forestRandomNear a settlement |
| Biomes | ||
| Forest Relative weight, 0 = biome off. Right: estimated share. |
1× | 0× – 3× |
| Steppe | 1× | 0× – 3× |
| Desert | 1× | 0× – 3× |
| Mountains | 1× | 0× – 3× |
| Jungle | 1× | 0× – 3× |
| Farmland | 1× | 0× – 3× |
| Taiga | 1× | 0× – 3× |
| Settlements | ||
| Settlement density 0 = no settlements (except the starting village). |
1× | 0× – 2.5× |
| Share of cities | 1× | 0× – 3× |
| Future cities (share of cities) | 0.4 | 0 – 1 |
| Military site | on | on / off |
| Industrial zones | on | on / off |
| Roads between settlements | Normal | NoneFewNormalMany |
| Water | ||
| Rivers 0 = off |
1× | 0× – 2.5× |
| Lakes 0 = off |
1× | 0× – 2.5× |
| Seas 0 = off |
1× | 0× – 2.5× |
Game mode and death
| World Settings | Default | Range |
|---|---|---|
| Game type | Story | StoryFree Survival |
| Tutorial (end anytime with F2) | on | on / off |
| Permadeath On death, this character's saves are deleted. |
off | on / off |
| On death | Equipment stays behind | Keep everythingEquipment stays behindLose everything |
Time
| World Settings | Default | Range |
|---|---|---|
| Day/night cycle Off: the clock stays at the starting time. |
on | on / off |
| Day length (real minutes) requires: Day/night cycle |
30 min | 10 min – 120 min |
| Night share 0.5 = natural. Lower = shorter nights. requires: Day/night cycle |
0.5 | 0.1 – 0.8 |
| Start time (hour) | 8 Uhr | 0 Uhr – 23 Uhr |
Seasons
| World Settings | Default | Range |
|---|---|---|
| Seasons Off: always summer. |
on | on / off |
| Days per season requires: Seasons |
7 | 1 – 30 |
| Start requires: Seasons |
Spring | SpringSummerAutumnWinter |
Weather
| World Settings | Default | Range |
|---|---|---|
| Weather frequency 0 = always clear. |
1× | 0× – 2.5× |
| Weather types | ||
| Rain | on | on / off |
| Thunderstorm | on | on / off |
| Fog | on | on / off |
| Snow | on | on / off |
| Blizzard | on | on / off |
Machines
| World Settings | Default | Range |
|---|---|---|
| Behavior | Normal (hunting) | Normal (hunting)PassivePeaceful (no machines) |
| Density | 1× | 0.1× – 3× |
| Aggression (sight, pursuit) | 1× | 0.3× – 2× |
| Grace period after start | 150 s | 0 s – 1,200 s |
| Signal Heat strength How strongly networked activity attracts machines. |
1× | 0× – 3× |
| Learning AI Machines adapt to your tactics. |
on | on / off |
| Drones | on | on / off |
| Mechs | on | on / off |
| Rain: machines seek shelter Machines that aren't rainproof flee under roofs during rain, thunderstorms and blizzards and won't follow you outside. Rainproof: security, combat, tanks, mechs. |
on | on / off |
| Daredevils in the rain (share) Share of machines that keep hunting despite the rain. |
0.12 | 0 – 1 |
| Special types (tracker, crawler, stalker ...) 0 = no special types. |
1× | 0× – 3× |
| Base attacks | ||
| Planned attacks on bases Conspicuous bases get scouted and attacked. |
on | on / off |
| Frequency requires: Planned attacks on bases |
1× | 0.2× – 3× |
| Squad strength requires: Planned attacks on bases |
1× | 0.3× – 3× |
| From day at the earliest requires: Planned attacks on bases |
2 | 1 – 20 |
| Robot types | ||
| HELIX Helper | on | on / off |
| Guard Dog | on | on / off |
| Care Robot | on | on / off |
| Garden Robot | on | on / off |
| Delivery Robot | on | on / off |
| Security Robot | on | on / off |
| Combat Android | on | on / off |
| Maintenance Spider | on | on / off |
| Mower Robot | on | on / off |
| Guardian Mech | on | on / off |
| Titan | on | on / off |
| Crawler | on | on / off |
| Tracker | on | on / off |
| Crawler | on | on / off |
| Stalker | on | on / off |
| Radio relay unit | on | on / off |
| Armored unit | on | on / off |
| Demolition robot | on | on / off |
Animals
| World Settings | Default | Range |
|---|---|---|
| Density 0 = no wild animals. |
1× | 0× – 3× |
| Wild animals attack | on | on / off |
| Overhunting (hunted-out areas) | on | on / off |
| Species | ||
| Roe deer | on | on / off |
| Hare | on | on / off |
| Wolf | on | on / off |
| Wild boar | on | on / off |
| Fox | on | on / off |
| Bear | on | on / off |
| Red deer | on | on / off |
| Moose | on | on / off |
| Lynx | on | on / off |
| Ibex | on | on / off |
| Bison | on | on / off |
| Antelope | on | on / off |
| Coyote | on | on / off |
| Camel | on | on / off |
| Jaguar | on | on / off |
| Tapir | on | on / off |
| Cow | on | on / off |
| Sheep | on | on / off |
| Goat | on | on / off |
| Chicken | on | on / off |
| Horse | on | on / off |
| Pig | on | on / off |
Loot
| World Settings | Default | Range |
|---|---|---|
| Amount | 1× | 0.25× – 3× |
| Loot respawns | off | on / off |
| by game days requires: Loot respawns |
7 Tage | 1 Tage – 60 Tage |
| Spoil rate 0 = nothing spoils. |
1× | 0× – 3× |
Survival
| World Settings | Default | Range |
|---|---|---|
| Hunger rate | 1× | 0.2× – 3× |
| Thirst rate | 1× | 0.2× – 3× |
| Injury severity | Normal | MildNormalHard |
| Fall damage 0 = off |
1× | 0× – 2.5× |
| Diseases | on | on / off |
| Contagion requires: Diseases |
Normal | MildNormalHard |
| Diseases | ||
| Flu requires: Diseases |
on | on / off |
| Cholera requires: Diseases |
on | on / off |
| Food poisoning requires: Diseases |
on | on / off |
| Fever requires: Diseases |
on | on / off |
| Lyme disease requires: Diseases |
on | on / off |
Garden
| World Settings | Default | Range |
|---|---|---|
| Growth time 2 = twice as long. |
1× | 0.25× – 4× |
| Pests (beds and supplies) | on | on / off |
Hacking
| World Settings | Default | Range |
|---|---|---|
| Hacking | on | on / off |
| Allowed levels | ||
| Level TEXT (terminal) requires: Hacking |
on | on / off |
| Level HOLO (hologram) requires: Hacking |
on | on / off |
| Level DIVE (cyberspace) requires: Hacking |
on | on / off |
| Heat factor when hacking requires: Hacking |
1× | 0× – 3× |
Base building
| World Settings | Default | Range |
|---|---|---|
| Base building allowed | on | on / off |
| Statics (collapse) requires: Base building allowed |
on | on / off |
| Building damage from machines 0 = machines don't damage building parts. requires: Base building allowed |
1× | 0× – 2.5× |
| Base protection against other players requires: Base building allowed |
Only when offline | OffOnly when offlineAlways |
| Players can destroy others' buildings Only effective with PvP. requires: Base building allowed |
on | on / off |
Co-op and PvP
| World Settings | Default | Range |
|---|---|---|
| PvP Players can fully hurt each other. |
off | on / off |
| Friendly fire (half damage) | off | on / off |
Data from build 1.0 · 2026-09-28