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Hacking in Three Layers

TEXT, HOLO and DIVE – three ways into the same networks.

Hacking is not a reaction mini-game but one solution among several – next to crowbars, fuse boxes and key cards. You need a computer (laptop, tablet, hacking kit or building PC), an access point and often programs or credentials you find in the world. Everything is a fictional game mechanic of nodes, time and consequences.

TEXT (terminal) HOLO (hologram) DIVE (net space)
Requires any computer + connection laptop/tablet/building PC, Electronics ≥ 4, modern facility neuro interface + computer, Electronics ≥ 8, high-tech facility or access point
Feel calm, puzzles, passwords overview, planning action, movement, fighting with programs
Strengths works everywhere, quiet, read logs whole building network visible, action queue fastest effect, every device in range
Weaknesses slow, little overview needs power and battery, more alarm on mistakes body is helpless, ICE attacks, high signature

TEXT – the command line

Commands such as scan, ls, cd, access, cat, pw, devices, loop, open, honk. You deduce passwords from notes, logs and calendars – failed attempts raise the facility's ALERT. It's quiet: ideal when nobody should notice you were there.

HOLO – the hologram

The building network as a 3D map: cameras, doors, elevators, power, pharmacy. Put several actions into a queue, isolate sub-networks, use flashing weak points – and dive straight into the DIVE from here.

What hacking does

Open doors, freeze cameras, switch off street lights, overload a generator, use car horns as lures, redirect drones, take over your own robots. The effect is real: a hacked horn really honks – and machines come running. But almost every external connection raises your signal heat.

More about the DIVE: Net space, programs & ICE.

Data from build 1.0 · 2026-09-28