Noise
Every sound has a range, a character and a weather sensitivity.
Sounds are events with a type, range and frequency character. Machines and animals within earshot react – usually by investigating. Near you, a sound also appears as a spike in the signature display.
What dampens sound
- Walls and interiors swallow sound. A noise in a closed room carries much less far than in open terrain.
- Rain and thunderstorms mask high-pitched sounds more than low ones.
- Crouching makes footsteps quiet, running makes them loud. The perk Soft Soles reduces footstep noise by 40%, and the Stealth attribute helps too.
Loud and quiet things
- Tools and weapons have a noise value (see the wiki entries): a knife is almost silent, an axe loud, firearms very loud. Crossbows and bows are quiet, suppressors help.
- Engines, generators and chainsaws can be heard from far away.
- Your body makes noise as well: coughing (16 m), sneezing (20 m), a scream of pain (35 m), chattering teeth in the cold (3 m). Illness can give you away.
- In co-op, machines can also hear the proximity voice chat.
Using noise
Noise lures, can chains or a hacked car horn draw machines away. A can alarm or tripwire warns you without electricity.